Category:Classes

There are 28 classes in erth.io, and 3 categories to pick from.

Ranged, Magic, and Melee.

If you go with warrior (Melee), then you will be able to attack players with a small sword.

At level 15 it can evolve to Spin Knight, Lancer, or Paladin.

Spin Knight is a longer sword with spins around and does lots of knockback and damage, if you use a spin knight in a corner you can quickly kill a player.

Lancer is a long stick, you can rapidly poke your opponents with it, and it does not do a lot of damage at first. It can hit opponents from farther away.

Paladin is a rectangle on a stick, it has a longer cooldown than other weapons and does a fair bit of damage, it swings to the ground and does knockback to enemies. If chasing a paladin know that they can dash back and get an easy hit. This could endanger you if at low health.

Evolution: Umbreller, Dragoon, and Champion.

At level 35 you can evolve into a new class.

Spin knight can evolve into umbreller, I do not recommend using this class as it is hard to properly control. The raindrops from it are inaccurate and do not do much damage. You are better staying as spin knight.

Lancer can evolve into Dragoon. This class is a longer lancer and has multiple glitches. It can hit people through walls with the longer range and has a small cooldown like lancer, its glitches are: Dealing damage when dashing into a player, stealthing when weapon is out, then dashing when someone is where you stealthed. It does damage and is yet to be fixed by its developer Rococo, it's referred to as "Ghost Hit".

Paladin can evolve into 2 classes. Champion or Stomper.

Champion is very similar to paladin, except it can hit faster but does less damage, it also can dash hit people when being chased. There is not much about champion.

Stomper is a unique class. When you get stomper, you can jump on players to attack them, this is extremely useful in 1 block high areas. Stomper is great with jump upgrades, but it is not great against Paladin or Champion, because both of those classes hit from the top to bottom. That's all.