Zen Monk

Overview
The Zen Monk is a Tier III class that advances from Aura Master which advances from magician. It consists of three orbs that orbit the player, and clicking will cause these orbs to move away from the zen monk, or towards the zen monk if they are far away. They do a good amount of damage, and the range versatility they give opens much more tactical capability, and allow the zen monk to safely take on more classes than it's predecessor.

Tactics and Tips
The Zen Monk can fight it many odd ways, and if you play it a lot, you will no doubt find your own style of playing this unconventional class. A general rule is to always keep your orbs facing your opponent. The closer they are to your opponent, the better, so coming in to a fight, you want them extended toward your opponent. If the orbs rotate out of position, pull them in, as they orbit faster when in close, and then extend them when they reach the right spot. If you get in close, pull the orbs in to deal more consistent damage. The small and tiny upgrades will help, as they decrease the minimum range of the orbs and make you harder to hit. Big and giant have the opposite effect. Once again, these are not recommended for this class as they will make you easier to hit. A good way of hitting the opponent while they cannot hit you is putting the orbs at the top and goring the opponent if they are cornered and they will not be able to get out. Find places where they cannot move very easily.

Counters
When fighting a Zen Monk, you will want to try to avoid the side their orbs are on, and attack their undefended back side. Ranged classes can cause issues for the Zen Monk. Keep in mind that the Zen Monk will preform better in tight areas, and try to fight in an open area, as this will allow you to outmaneuver them. Take advantage of the times the Zen Monk is adjusting their orbs to strike. While the Zen Monk is a tough class to combat, it is doable, and occasionally just a matter of outdamaging it.